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</style><table class="infobox"><caption class="infobox-title">Basic Role-Playing (BRP)</caption><tbody><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">First edition cover</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Game_designer" class="mw-redirect" title="Game designer">Designers</a></th><td class="infobox-data"><a href="Greg_Stafford_(game_designer)" title="Greg Stafford (game designer)">Greg Stafford</a> and <a href="Lynn_Willis" title="Lynn Willis">Lynn Willis</a></td></tr><tr><th scope="row" class="infobox-label">Publishers</th><td class="infobox-data"><a href="Chaosium" title="Chaosium">Chaosium</a></td></tr><tr><th scope="row" class="infobox-label">Publication</th><td class="infobox-data">1980, 1982, 2002, 2004, 2008, 2023</td></tr><tr><th scope="row" class="infobox-label">Genres</th><td class="infobox-data">Universal</td></tr></tbody></table>
<p><i><b>Basic Role-Playing</b></i> (<i><b>BRP</b></i>) is a <a href="Tabletop_role-playing_game" title="Tabletop role-playing game">tabletop role-playing game</a> which originated in the <i><a href="RuneQuest" title="RuneQuest">RuneQuest</a></i> fantasy <a href="Role-playing_game" title="Role-playing game">role-playing game</a>. <a href="Chaosium" title="Chaosium">Chaosium</a> released the <i>BRP</i> standalone booklet in 1980 in the boxed set release of the second edition of <i>RuneQuest</i>. <a href="Greg_Stafford_(game_designer)" title="Greg Stafford (game designer)">Greg Stafford</a> and <a href="Lynn_Willis" title="Lynn Willis">Lynn Willis</a> are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including <i><a href="Call_of_Cthulhu_(role-playing_game)" title="Call of Cthulhu (role-playing game)">Call of Cthulhu</a></i>, <i><a href="Stormbringer_(role-playing_game)" title="Stormbringer (role-playing game)">Stormbringer</a></i>, and <i><a href="Elfquest_(role-playing_game)" title="Elfquest (role-playing game)">Elfquest</a></i>.
</p>
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<p>The core rules were written by <a href="Steve_Perrin" title="Steve Perrin">Steve Perrin</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> as part of his game <i>RuneQuest</i>.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> It was <a href="Greg_Stafford_(game_designer)" title="Greg Stafford (game designer)">Greg Stafford</a>'s idea to simplify the rules (eliminating such mechanics as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called <i>Basic Role-Playing</i>. Since the first <i>BRP</i> release, designers including <a href="Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a>, <a href="Lynn_Willis" title="Lynn Willis">Lynn Willis</a>, and <a href="Steve_Henderson_(game_designer)" title="Steve Henderson (game designer)">Steve Henderson</a>, have contributed to the system.
</p><p>The system was notable for being the first role-playing game system to introduce a full skill system to characters regardless of their profession. This was developed in <i>RuneQuest</i> but was also later adopted by the more skill-oriented <i>Call of Cthulhu</i> RPG.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p><i>BRP</i> was conceived of as a generic system. Specific rule systems for support differing genres could be added to the core rules in a modular fashion. In order to underscore this, in 1982 Chaosium released the <i><a href="Worlds_of_Wonder_(game)" title="Worlds of Wonder (game)">Worlds of Wonder</a></i> box set, which contained a revised main booklet and several booklets providing the additional rules for playing in specific genres. The <a href="Superhero" title="Superhero">superhero</a>-themed <i><a href="Superworld" title="Superworld">Superworld</a></i> originated as part of this set. A third edition of the core booklet, now entitled <i>Basic Roleplaying: The Chaosium System</i>, was released in 2002.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>In 2004, Chaosium began publishing the <i>Basic Roleplaying</i> monographs, a series of paperback booklets. The first four monographs (<i>Players Book</i>, <i>Magic Book</i>, <i>Creatures Book</i>, and <i>Gamemaster Book</i>) was the same as <i>RuneQuest</i> third Edition, but with trademarked elements removed, as Chaosium had lost the rights to the name but retained copyright to the rules text. Additional monographs allowing for new mechanics, thereby extending the system to other genres, were released in the following years. Many of these monographs reproduced rules from other Chaosium-published <i>BRP</i> games that had gone out of print.
</p><p>Jason Durall and Sam Johnson gathered up previous works and updated them to a new edition. published in 2008. This comprehensive book, <i>Basic Roleplaying: The Chaosium System</i> was nicknamed the "Big Gold Book". It allowed game masters to build their own game out of the included subsystems.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> A quickstart booklet for new players accompanied it. In 2011, it was updated to a second edition.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
</p><p>In 2020, Chaosium released <i>Basic Roleplaying</i> in abbreviated form (vs. the 2008 edition) as a <a href="System_Reference_Document" title="System Reference Document">System Reference Document</a> (SRD).<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>A new edition, updating the 2008/2011 editions and titled <i>Basic Roleplaying: Universal Game Engine</i>, appeared in 2023, initially as a <a href="PDF" title="PDF">PDF</a>, later as a hardbound book, and later still as a standalone SRD under the "ORC License" (Open RPG Creative) and has since spun off a market of multiple commercial products, both standalone BRP adventures and full-fledged RPG's, published under the terms of the ORC license. The full text (not the art, trade dress, etc.) of the PDF and print version was also ORC-licensed as a SRD.
</p>
<div class="mw-heading mw-heading2"><h2 id="Licensed_adaptations">Licensed adaptations</h2></div>
<p>Preexisting RPG and fiction settings converted to the system by Chaosium using the <i>BRP</i> ruleset include <i><a href="Ringworld_(RPG)" class="mw-redirect" title="Ringworld (RPG)">Ringworld</a></i>, <i><a href="Hawkmoon_(role-playing_game)" title="Hawkmoon (role-playing game)">Hawkmoon</a></i>, and an adaptation of the French RPG <i><a href="Nephilim_(RPG)" class="mw-redirect" title="Nephilim (RPG)">Nephilim</a></i>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Rules_system">Rules system</h2></div>
<p><i>BRP</i> is similar to other generic systems such as <i><a href="GURPS" title="GURPS">GURPS</a></i>, <i><a href="Hero_System" title="Hero System">Hero System</a></i>, or <i><a href="Savage_Worlds" title="Savage Worlds">Savage Worlds</a></i> in that it uses a simple resolution method which can be broadly applied. It uses a core set of seven <a href="Ability_score" class="mw-redirect" title="Ability score">characteristics</a>: Size, Strength, Dexterity, Constitution, Intelligence, Power, and Appearance or Charisma. From these, a character derives scores in various <a href="Skill_(role-playing)" class="mw-redirect" title="Skill (role-playing)">skills</a>, expressed as percentages. These skill scores are the basis of play. When attempting an action, the player rolls percentile dice to attempt to get a result equal to or lower than the character's skill score. Each incarnation of the <i>BRP</i> rules changed or added to the core ideas and mechanics, so that games are not identical. For example, in <i>Call of Cthulhu</i>, skills may never be over 100%, while in <i>Stormbringer</i> skills in excess of 100% are within reach for all characters. Scores can increase through experience checks, the mechanics of which vary in an individual game.
</p><p>The system treats armor and defense as separate: the act of parrying is a defensive skill that reduces an opponent's chance to successfully land an attack, and the purpose of armor is to absorb damage.
</p><p>In most <i>BRP</i> games there is no difference between the player character race systems and that of monsters or other opponents. By varying ability scores, the same system is used for a human hero as a troll villain. This approach allows for players to play a variety of nonhuman species.
</p>
<div class="mw-heading mw-heading2"><h2 id="Adaptations_of_the_system">Adaptations of the system</h2></div>
<p>Chaosium was an early adopter of licensing out its <i>BRP</i> system to other companies, something that was unique at the time they began but commonplace now thanks to the <a href="D20_System" title="D20 System">d20</a> licenses.<sup id="cite_ref-bhotg7_9-0" class="reference"><a href="#cite_note-bhotg7-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> This places <i>BRP</i> in the notable position of being one of the first products to allow other game companies to develop games or game aids for their work. For example, <i><a href="Other_Suns" title="Other Suns">Other Suns</a></i>, published by <a href="Fantasy_Games_Unlimited" title="Fantasy Games Unlimited">Fantasy Games Unlimited</a>, used them under license. <i>BRP</i> was also used as the base for the Swedish game <i><a href="Drakar_och_Demoner" title="Drakar och Demoner">Drakar och Demoner</a></i> from <a href="Target_Games" title="Target Games">Target Games</a>.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
<p>In the July 1981 edition of <i><a href="The_Space_Gamer" title="The Space Gamer">The Space Gamer</a></i> (Issue No. 41), Ronald Pehr commented that "<i>Basic Role-Playing</i> is too little too late. <i><a href="RuneQuest" title="RuneQuest">RuneQuest</a></i> is long established, does an adequate job of teaching role-playing, and there are now even more games to choose from. If you want to teach role-playing to a very young, but literate, child, <i>Basic Role-Playing</i> is excellent. Otherwise, for all its charm, it's not much use.".<sup id="cite_ref-SG_11-0" class="reference"><a href="#cite_note-SG-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>In the August 1981 edition of <i><a href="Dragon_(magazine)" title="Dragon (magazine)">Dragon</a></i> (Issue 52), John Sapienza noted that <i>Basic Roleplaying</i> was "not a fantasy role-playing game as such, but a handbook on how to role-play and a simple combat system to help the beginner get into the act." Despite this, Sapienza called it "one of the best introductions to the practical social interactions in gaming that I have read, and will give beginning gamers the kind of guidance they typically do not get in the full-scale games they will graduate to, since game writers usually spend their time on mechanics instead of on the proper relationships between player and player, player and referee, or player and character." He concluded, "<i>Basic Role-Playing</i> is a truly universal introduction to the hobby — highly recommended."<sup id="cite_ref-dragon_12-0" class="reference"><a href="#cite_note-dragon-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Awards">Awards</h3></div>
<p>The <i>BRP</i> itself has been the recipient, via its games, of many awards. Most notable was the 1981 <a href="Origins_Award" class="mw-redirect" title="Origins Award">Origins Award</a> for <i>Best Roleplaying Rules of 1981</i> for <i><a href="Call_of_Cthulhu_(role-playing_game)" title="Call of Cthulhu (role-playing game)">Call of Cthulhu</a></i>.<sup id="cite_ref-orgwin_13-0" class="reference"><a href="#cite_note-orgwin-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Other editions of <i>Call of Cthulhu</i> have also won Origins Awards including the Hall of Fame award. The <i>BRP</i> Character Generation software has also won awards for its design.
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<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="http://www.svd.se/drakar-och-demoner-flyger-igen(in">http://www.svd.se/drakar-och-demoner-flyger-igen(in</a> Swedish)</span>
</li>
<li id="cite_note-SG-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-SG_11-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPehr1981" class="citation journal cs1">Pehr, Ronald (July 1981). "Capsule Reviews". <i><a href="The_Space_Gamer" title="The Space Gamer">The Space Gamer</a></i> (41). <a href="Steve_Jackson_Games" title="Steve Jackson Games">Steve Jackson Games</a>: 30.</cite></span>
</li>
<li id="cite_note-dragon-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-dragon_12-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFSapienza1981" class="citation journal cs1">Sapienza, John (August 1981). "Basic Role-Playing made easy". <i><a href="Dragon_(magazine)" title="Dragon (magazine)">Dragon</a></i> (52). <a href="TSR_(company)" class="mw-redirect" title="TSR (company)">TSR, Inc.</a>: 72.</cite></span>
</li>
<li id="cite_note-orgwin-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-orgwin_13-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFOrigins" class="citation web cs1">Origins. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20081121124811/http://www.originsgames.com/awards/1981/list-of-winners">"Origins Award Winners (1981)"</a>. Academy of Adventure Gaming Arts &amp; Design. Archived from <a rel="nofollow" class="external text" href="http://www.originsgames.com/awards/1981/list-of-winners">the original</a> on November 21, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">September 14,</span> 2007</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="http://www.chaosium.com/basic-roleplaying/">Chaosium's <i>Basic Role-Playing</i> Product Line Page</a></li>
<li><a rel="nofollow" class="external text" href="http://basicroleplaying.com/">Basic Roleplaying Central</a> - The community fansite for <i>Basic Roleplaying</i> game systems.</li></ul>
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</style><div id="Role-playing_game_systems29" style="font-size:114%;margin:0 4em"><a href="Role-playing_game_system" class="mw-redirect" title="Role-playing game system">Role-playing game systems</a></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="3D%26T" class="mw-redirect" title="3D&amp;T">3D&amp;T</a></li>
<li><a href="Advanced_Fighting_Fantasy" title="Advanced Fighting Fantasy">Advanced Fighting Fantasy</a></li>
<li><a href="Alternity" title="Alternity">Alternity</a></li>
<li><a href="Amazing_Engine" title="Amazing Engine">Amazing Engine</a></li>
<li><a href="Amber_Diceless_Roleplaying_Game" title="Amber Diceless Roleplaying Game">Amber DRPG</a></li>

<li><a href="CODA_System" title="CODA System">CODA</a></li>
<li><a href="Cortex_System" title="Cortex System">Cortex</a> / <a href="Cortex_Plus" title="Cortex Plus">Cortex Plus</a></li>
<li><a href="D20_System" title="D20 System">d20</a></li>
<li><a href="D6_System" title="D6 System">D6/OpenD6</a></li>
<li><a href="EABA" title="EABA">EABA</a></li>
<li><a href="Fate_(role-playing_game_system)" title="Fate (role-playing game system)">Fate</a></li>
<li><a href="Fudge_(role-playing_game_system)" title="Fudge (role-playing game system)">Fudge</a></li>
<li><a href="Fuzion" title="Fuzion">Fuzion</a></li>
<li><a href="Gumshoe_System" title="Gumshoe System">Gumshoe</a></li>
<li><a href="GURPS" title="GURPS">GURPS</a></li>
<li><a href="High_Adventure_Role_Playing" title="High Adventure Role Playing">HARP</a></li>
<li><a href="Hero_System" title="Hero System">Hero</a></li>
<li><a href="Interlock_System" title="Interlock System">Interlock</a></li>
<li><a href="Marvel_Universe_Roleplaying_Game" title="Marvel Universe Roleplaying Game">MURPG</a></li>
<li><a href="Masterbook" title="Masterbook">Masterbook</a></li>
<li><a href="Mayfair_Exponential_Game_System" title="Mayfair Exponential Game System">MEGS</a></li>
<li><a href="Megaversal_system" title="Megaversal system">Megaversal/Palladium</a></li>
<li><a href="Talislanta#System" title="Talislanta">Omni</a></li>
<li><a href="One-Roll_Engine" title="One-Roll Engine">One-Roll Engine</a></li>
<li><a href="Powered_by_the_Apocalypse" title="Powered by the Apocalypse">Powered by the Apocalypse</a></li>
<li><a href="QAGS" title="QAGS">QAGS</a></li>
<li><a href="HeroQuest_(role-playing_game)" title="HeroQuest (role-playing game)">QuestWorlds</a></li>
<li><a href="Risus" title="Risus">Risus</a></li>
<li><a href="Rolemaster" title="Rolemaster">Rolemaster</a></li>
<li><a href="SAGA_System" title="SAGA System">SAGA</a></li>
<li><a href="Savage_Worlds" title="Savage Worlds">Savage Worlds</a></li>
<li><a href="Saikoro_Fiction" title="Saikoro Fiction">SF</a></li>
<li><a href="Dream_Pod_9" title="Dream Pod 9">SilCORE</a></li>
<li><a href="Standard_RPG_System" title="Standard RPG System">SRS</a></li>
<li><a href="Storytelling_System" title="Storytelling System">Storyteller</a> / <a href="Storytelling_System" title="Storytelling System">Storytelling</a></li>
<li><a href="Traveller_(role-playing_game)" title="Traveller (role-playing game)">Traveller</a></li>
<li><a href="Tri-Stat_dX" class="mw-redirect" title="Tri-Stat dX">Tri-Stat</a></li>
<li><a href="True20" title="True20">True20</a></li>
<li><a href="TWERPS" title="TWERPS">TWERPS</a></li>
<li><a href="Ubiquity_(role-playing_game_system)" class="mw-redirect" title="Ubiquity (role-playing game system)">Ubiquity</a></li>
<li><a href="Unisystem" title="Unisystem">Unisystem</a></li></ul>
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